- Category: Arts and Culture
- Published Date
- Written by Rebecca Case
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The Art Department at Judson College can be classified as a different breed from other academic departments. The classes are significantly longer (5 hours a week in most cases!), and there is a tremendous amount of homework, so much so that this can dismay the unassuming freshman. Students gather and rejoice at Taco Bell trips, movies and the simple happiness of witnessing someone slip in some humor while working on their piece. Music is always present, whether it’s in the echoing tempo of club or the soundtrack from Les Misérables. Art majors are a delightful bunch who are never without the aforementioned homework or support from their fellow artists. Late nights are weekly, and British accents are encouraged! The sugary and highly caffeinated Mountain Dew is always in stock, and running out results in an immediate trip to the nearest store to purchase more. If you listen carefully, the call of the Wookie echos down the corridor as the Court of Madame Bessie holds a gathering in sad remembrance of the previous King Jana and Queen Katlin, our most recent graduates. Sanities and egos should be left at the door, but laughter is always welcome.
As an art student with questionable sanity tackling four art courses - Drawing I, Markup Languages II (technically not an art course, but the art professor teaches it!), Graphic Design: Typography and History of Photography - each provide their own challenge that is unlike most other classes. While homework questions come in the form of “what do we have to do?” and simple critiques may change the entirety of your project, the art/web classes provide something that the other courses cannot - acceptance. Acceptance that you actually may be good at drawing in charcoal, that your html or actionscripting code is superior to all (ah-ha!), and that glancing through a magazine cannot be complete without the cognitive ability to question its layout and font choice. Projects require (this, to non-art majors, is never optional) ten to fifteen hours (often more). Students need to develop a form of time management or the result will be little sleep or coffee doused in enough French Vanilla that the coffee becomes the complimenting extra, not the flavor. To be an art student is many things; to be an excellent art student is another.
As a freshman student, I would have never known that by my senior year I would have enrolled and successfully completed enough coursework that my total overall number of classes comes so close to two-hundred hours that it nearly kiss it upon the lips. In December of 2013, my degree will be a Bachelors of Arts, English and Art (emphasis in Graphic Design with a taste for video games) with minors in Business and Web Design. This was not originally planned, nor did I expect the ample amount of work to do; however, I embrace it even at three in the morning while finishing up a project or the reading for that following day. After Judson (and the anticipated weeping that will come with the tossing of the cap), the plan is to attend graduate school studying interactive design. Whether it is at SCAD, Notre Dame, William Paterson University or someplace else, the proud moment when that diploma is handed to me will be a watershed moment for not only myself, but for my family. With this degree, I will be the first college graduate in my family, and the first to head to graduate school. For me, my education and the pursuit of being a game writer lies in thousands of lines of code and the blank documents where characters come alive, plots grip you like a Star Wars Force Choke (without the side effects), and the hope that the audience becomes as enrapture with art as I am.